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How to deal with confuse as support conjurer
I just started to playing again recently (turning off shaders gives me decent fps again ... :D ) and then I started to remember how I did deal with confuse before. Actually I'm still far away from perfect atm regarding my gameplay against confuse, but in most situations conjurers can actually do something, even if they don't have a DI. I found that the topic seems to be still discussed all the time in the gameplay problem section. Almost copying Dky's thread, I'd like to discuss a few strategies here, maybe some of you want to add additional ideas. First, this thread is about FULL SUPPORT conjurers, which means that the discussion is about:
1. How to survive 2. How to make sure that everybody else survives 3. Why maybe confuse is a powerful spell but not such overpowered that we all start to whine or start playing other classes or warjurer Basically, there are 3 different situations: a) big fort fight / big hunting party with at least 2 conjurers: This one is probably the easiest:
b) you are the only conjurer in a small group, unexpected confuse from a hunter out of camouflage:
c) you are the only conjurer and your group will fight a group with at least one enemy archer These are the most interesting situations, and some points I suggest here require good teamwork and possibly they also require people to be somewhere in mumble to work as intended:
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+10 karma you said the truth...
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i've a knight and a hunter (but i dont use hunter by a long time), a nice reading indeed.
karma for ya!:p |
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C:/>ongtulati.ons. Quote:
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I really have not enough patience point ATM, so i'll stop here, cause commenting whole your post would make me drown in an ocean of sarcasm. Now, I can be flooded with red karmas again, but i have to say it. What you propose is to subordinate all gameplay to counter ONE spell, which is utter bullshit. I can only agree that confuse is dangerous in combos or with pet, but this is the point. Hunter can't have it. Quote:
Could admins, please, make a warning to DM for such behaviour? |
It was easier to deal with Confuse when you can pre-buff regen spells and when there wasn't a delay between ranged normals after moving. Now you can't fire while moving, but a hunter's pet will pummel you through either way.
Chaining DI is the only way to make sure you don't get raped by this spell but often times in Horus you only have 1 support Conjurer. I don't bother anymore, Galynn is having a nice vacation at Central/Christmas Island. :D At least in Ra there are enough Conjurers around to support each other. Now I wonder what is the basic RvR unit that balance is based on? It doesn't seem like it's based on a 6-man team of 1 class each since you need at least 2 Conjurers for them to be able to support effectively. Maybe NGD never really intended them to be support classes. I mean 1 entire tree is dedicated for offense (summon). RP, XP and game balance seems to point to this. Just look at which of the Conjurer spells NGD has nerfed: Divine Intervention, Heal Ally, Heal Self, Regenerate Self, Regenerate Ally, Sanctuary and Steel Skin to name a few. All of them are skills commonly used for support. |
Nice post, but I noticed an error.
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Otherwise I agree, one stupid archer ranged spell shouldn't completely disable a class... But, at the moment, confuse is still not nerfed, and we don't know if it will be, so we need some strategy against it. This post is good but what I don't very like is that your "anti-confuse" strategy relies on "stay buffed all time", "look around and always be prepared", "stick with the group"... Well, I don't have a real opinion about "how-to counter confuse as a lone conj" because if I am confused I have a great chance to die if I can't get back to a safer place. I have only barrier 5 and mind blank 3 as protection with my support setup, self heals lvl1, almost no mental so I have almost no self-defense as support conj, so I can't deal if I am under confuse... But I have a strategy if I need to cross a bridge camped by one or more hunters with a very small group, I stay 40m behind the rest of the group so the hunters won't notice me and will ambush the 1st persons of the group, then when I am close, I cast sanct immediately, cast pylon and heal the ally(ies) and in general when my sanct goes out, the hunter(s) fled or are dead... I did this some days ago with a lock vs 2 hunters, and the 2 hunters fled with low hp. Anyways the best thing would be a Confuse nerf or move to the knight class. |
Find a hunter partner that suports you, usually getting ride of the pet hiting you.
If you suport, somebody must give you support. |
As a hunter....this was a good read.
Also - as a hunter I find that it is my job to help defend those support conjurers - more hunters should assist in this. |
Kathris, welcome back!
Also, what a nice post! I like people who actually post constructive stuff and strategies to help, instead of just whining about how they are not able to cope with certain imbalanced spells. Sure, there are a lot of spells/combinations that are not quite balanced right now, but until they get fixed we have to do our best to learn how to counter those imbalances. You did a great job providing such information. And for you, Dupa, I only have to say: please, try to actually read the post as tips from an experienced conjurer, instead of being a douche bag and behave like it was Kathris fault that confuse is overpowered. If you do, you see that there is actually a lot of stuff that makes sense and is (for the most part) perfectly doable with most of the support conjurer setups out there, and doesn't require a unique, crippled, single-purpose conjurer setup. Quote:
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Good post, Im still not happy that a class has a spell that can render another class (Full support, doing its supposed job) near useless for so long though.
If anyone would like to argue that the main roll of the conju class isnt support then kindly argue that other class arnt ment to do their described job (eg Barb: heavy damage dealer) as well. Quote:
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