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What the....
Can anyone tell me what each class in regnum is supposed to do to be class acurate. What is each class supposed to do....
Hunter = Marksmenn = Conjurer = Warlock = Barbarian = Knight = What are their roles and how important are then on a scale 1 - 10 to the game? What would you do to improve your class? (Without nerfing another) Go ahead and quote this and fill in the blanks Goodluck |
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Hunter: The role of a hunter is to give advance warning when the enemy moves to take a fort, to deal with enemies harassing grinders, and to coordinate with each other and eliminate key targets in battles. On a scale of 1 - 10 I would place this role at 8, in importance. Marksman: The role of a marksmen is to keep enemy mages at a distance, and to keep enemy marksmen off of his own mages. While damage dealing is important to this role, I don't view marksmen as "finishers." It is their job to keep the enemy from making a coordinated rush, and to force individual enemies to take a step or two back. On a scale of 1 - 10 I would place this role at 7, in importance. Conjurer: The role of a conjurer is to keep his allies alive and fighting. First priority is healing, second priority is resurrecting, personal buffs and mana distribution come after. On a scale of 1 - 10 I would place this role at 10, in importance. Warlock: IMO there are two acceptable roles a warlock can fill. Most warlocks are first and foremost damage dealers. A great warlock once said to me, "I'm like a little fucking nuclear bomb." These warlocks should focus on high damage and area damage spells. A minority of warlocks, however, are equally effective playing a crowd control role. They should focus on disabling charging warriors, to protect allied mages. Damage dealing is still a priority, but a secondary one. On a scale of 1 - 10 I would place both of these roles at 8, in importance. Barbarian: The role of a barbarian is damage. They should be skilled to hit as hard as they can, as fast as they can. Areas are a secondary priority, and ones with short cooldowns should be chosen. Defense is not a priority. On a scale of 1 - 10 I would place this role at 8, in importance. Knight: The role of a knight is harassment, and protection of allied mages. They should be skilled to deal out as much crowd control as possible, and take as much damage as possible. They should stay close to their allies, to deal with enemy warriors. Damage dealing is not a primary priority. On a scale of 1 - 10 I would place this role at 8, in importance Quote:
Hunter: This class needs an incentive to rely less on pets, and more reliable tracking skills. Marksman: Setups would be more diverse and interesting if there were more damaging powers with CC effects. Conjurer: Longer range and instant cast times on heals. Warlock: No changes necessary. Barbarian: No class changes, game play changes to fix position lag and phantom swings are needed to improve the class more than anything else. Knight: Remove block chance, give knights a percent chance to block, rather than a meaningless number. |
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Hunter = Catching enemies off guard, distracting and/or eliminating them. Keeping allies informed of enemy movements. Cutting off reinforcements to home forts controlled by enemies.
Importance: 8 Marksmenn = Keeping enemies at a range through damage from too far away for counter-attacks. Dealing high damage regardless of defenses the enemy may have. Importance: 7 Conjurer = Keeping allies alive and fighting via heals, protection and mana distribution. Reviving when necessary. Importance: 10 Warlock = Softening large amounts of enemies with area attacks. Heavy damage to single targets. Keeping enemy efficiency lowered through debuffs and cc's. Importance: 9 Barbarian = Dealing massive damage to single targets and groups alike. Outright killing enemies before they have a chance to retreat or retaliate. As silly as it seems, door breaking... it would be much slower without them. Importance: 7 Knight = Absorbing/avoiding damage and protecting allies. Lead charges, as they are the most durable. CC assistance for allies under attack or enemies proving difficult to catch/kill. Importance: 8 What would you do to improve your class? (Without nerfing another) Hunter- Give pets a role in RvR. More accurate tracks, ability to choose which direction to track. Traps maybe. Marksman- Improve subclass area spells. Conjurer- Shorter cooldowns and longer range on most spells in life tree. Warlock- Could use a way to improve spell focus and resistance. Barbarian- More defense options. Knight- More definite block rates. Better abilities for a support role. |
lols at the first three replies.
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What's SUPOSED to do:
hunter = track enemies and escape while needed marksmen = considerably high and quick damage at range conjurer = heal and resurrect. maybe help with the defence. warlock = "little fucking nuclear bomb". Very high damage and penalties on various enemies (until it runs out of mana). barbarian = very high attack without need of spells. Door breaking. Improving the attack of the allies. knight = improve the defense of allies and last for a long time in battle. To improve the classes (the ones that need): Marks: slightly hogher damage Warriors in general: smaller cast time and mana needed. |
Demonmonger, can I haz Karma? (good plz xD) I can't top Van's post. Clear, concise and accurate. +1 Van.
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