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Radical idea about auras.
Auras are one of the distinctive features in Regnum.
but Auras are a pain...
so... We are looking into keeping only some of the auras that are interesting such as mana communion or some of the high end knight auras (which will be going back to a circular area) and, make the other auras more like instant area spells... This means that in order to cast let's say Major heal, a counjurer would need to go and press a button instead of just being there. This decision alone makes it much more tactical in terms of where and where do the area heal. by doing this we could be able to take the area limit to 4 (we will only have 4 assist auras in the game) and all of these new area effect spells could pile on top of those auras (opening multiple interesting group/buff dynamics) what do you guys think? |
I'll wait abit to post my thought out thoughts, but my inital reaction is:
Sounds alright to me. But if this were to be put in place; Conjurers would need to have a RELIABLE way to be able to get into a group of people and fire off a Major area heal. I imagine it wont be usable within Sancuary; not that Sancuary is reliable anyway. Sure they have Steel Skin and Mind blank; but chance spells and reliable are as good as a chocolate fire guard. Also, please, please, please, please, please a thousand please's; reduce the mana cost and cast time on Heal Ally with this!! PLEASE. |
Yes. Do it. But make sure new conjurer spells are not too mana-hungry. :sifflote:
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Regards, |
I think this is fine, depending on which auras are changed. If mana pylon was altered it would become impossible to survive on any doors with areas.
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My only problem with this is the healing part >.<
When I made my conjurer I learned how hard it is to keep people alive in war, Greater healing was the only thing that really made me feel useful (especially since a lot of the time, in ignis, there is only one conju and many to keep alive. with heal constantly on cd) So if you are going to make it into an instant cast, I purpose you lower the CD on Heals to say... 5 seconds cd or 3 or something very low. This may seem like its making conjus over powered. But at the same time it will rely on their mana and how they handle it. Ambitious has a cool down and of course conjus have limited mana, so even with instant cast heals, it will still have a few challenges. But again this is speaking from an ignis conjurers point of view. |
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It would mean a lot more coordination and communication between conjs. Two conjs firing off two of these in rapid succession will be a waste, if the first one heals everybody up, then we both have to wait the cooldown. It's the sort of coordination we need to (and often fail to) do now with Mass Dispel. Not necessarily a bad thing, but conjs will have to work harder. I may have to get mumble installed after all. :p It sounds like Mana Communion might be staying an aura, which is interesting since it seems to be very similar to healing. Mana Pylon is the one I'm really interested in hearing about. |
Hmmm converting auras into areas can be nice after all, but that will mean really really good timing and will be tricky to use good. But it can save the day if fired in good moment.
There is one downside GH is used as secondary regen if conjurer is targeted bad. This will mean we loose 1 layer of defense. I will be excited to see MC converted to area. This is maybe ideal candidate for this job. Mana boost to whole party in right moment can do wanders so it will be awesome. I removed MC mainly because it regenerates mana too slow and usually it is a waste to use. Maybe only if more than one are stacked it is good, but it it is made rapid 400, 500, 600 boost to party in area damn that will be so so so awesome. Warriors and marks will do massacre after this. I'm still little against converting GH to area, but it have it's good sides and it's bad sides. Will be better if this is done conjus to have less mana consumption, faster casts and please lower cooldowns of all spells and area GH, MC etc etc etc. Beauty and fun of conju is to help in right time, so we need fast fluid powerfull gameplay. This will give battles more lenght and fun. Generally i support this idea. +1 from me. |
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