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New Balance Update: Hits/Criticals/Evasion (Stage 6)
Hello guys,
We are finally seeing light at the end of the tunnel :) Very exciting changes for this Stage. Please help us test! General Modifications to the combat system
Spells:
Map Changes
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Im worried about death sentence, mostly its the cooldown, i think it should be 15 or something.
You see, death sentence wasnt really that common even when it buffed 90% of your our army agaisnt and single enemy and the damages where A LOT bigger. So, now the caster doesnt enjoy it either, and warriors still have to charge and stuff. So, i think for people to use it, it should be cheap and have a low cooldown so it can be spammed. Quote:
A bug: Death sentece says that any attack performed from a distante above 3 meters will be enhanced. If it assists warriors then you want to say UNDER 3 meters. |
All the resists etc stuff sounds great, I'll have to test it.
However, can you explain how Critical hits are calculated? What effect Concentration has on them? etc. That would be great. --- Quote:
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You have a bug there, lvl5 Adaptability boosts the critical hitchance by 1000%. (shortbow spell No. 6)
Edit: Fixed (effect fixed (adds proper ~32% on 5, description still states +1000%) |
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previous formula had too much to do with level... now it has more to do with attributes and your weapon. also, this is a real % of chance of your hits... this desnt mean that if you had 50% of critical chance you will have 1 critical every one round. Random is random... a coin toss can be heads thousands of times in a row. |
most of the changes in this stage arent actually half bad. that said, im still disappointed in the way that onslaught was changed.
ill chuck my idea out there again: a compromise between the current onslaught and the new one: onslaught ONLY affects the caster IF it also affects someone else. FOR INSTANCE: a barbarian casts onslaught with no one around, there is no effect. a barbarian casts onslaught with 1 or more people in the area of effect, the barbarian receives the full benefits from the onslaught. also WOW, u killed the SHIT out of mobility |
About Point Shot, at least at low levels, it has a insane mana cost for his effect (140 mana points for +3 crit chance on lvl 2.)
So at least on low levels the cost should be WAAAAAAAAAY cheaper. |
Lower evades/resist for mobs sounds good, but by how much?
Not sure about the rest quite yet. |
Mobs still evade a fair amount of hits.
The hitchance buffs have yet to be balanced however. |
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