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Balance? WZ Boss Amus and Rings
There comes more and more wz-boss amulets and rings in circulation.
Who have such a good thing have certainly a big advantage in the warzone. Now there are players which have 2 rings and one amu. They can make twice as much dmg than players without these rings or amus. In my opinion it would be a little bit more balancing if you can wear just one wz-boss ring or amu or just one dragonamu... to the memory the amus have: - 250 hp - 10 intelligence, or 10 dexterity, or 10 strength Dragonamu: - 250 hp - 50 dmg (fire or ice or lightningdmg) and the rings: - 34 (fire or ice or blunt) - 6 strength, 34%tc or 175 mana - 6 concentration - 34% tc, or evering: 175mana |
Id prefer them having a noticible difference to the questitems everyone can get but not being that op and being useful for all classes.
For example: Dragon amu +20 dmg (best dmg amu: 6-10 fire or +8 afaicr) +50 mana +150 hp So it would be like a better mix of the royal amulet and a dmg amu. Also useful for mages who dont use normals. Drop chance could be increased then. Boss rings (dmg): 20 dmg (best dmgrings are 15-25 as far as i can remember, no real difference in that point but also other boni) +5% as and cs other rings could be: 20 dmg + 100 mana 20 dmg + 130 hp So they would be still the best rings you can get, useful for all classes (as for slow attacking warriors, cs for mages, dmg and as for archers, mana is good for everyone...) but not making a that great difference to normal equipped players in dmg as now. |
sure, like mages need more usefull bonusses while they can have bigger, and on all parts usefull bonusses, and mages could always go sm, or make an alt, its just like dropping the thork hammer while you dont have a knight, get something thats usefull for you or grind a knight >.>, since realms are going to have allthesame quest items anyway, every class will have a pretty big choise in jewelery, and its not like they drop to much anyway(in alsius atleast)
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they most of the time use double buffs and lbs, not to mention maybe specialist etc, and maybe conj buffs/owth
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Well if its 2x normal dmg or 1,7x normal dmg, its a too big difference. A good skilled player looses against an average or bad skilled players just because of gear. :thumb_down:
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Now, against a target with high armour (buffed knight/marks): 50 normals <=> 100 normals. |
your doing it wrong, 200 normals with a lvl 50 marks, thats a joke right, my lvl 34 marks does those hits.
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