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-   -   Balance? WZ Boss Amus and Rings (https://forum.championsofregnum.com//showthread.php?t=65741)

Felina 09-08-2010 02:36 PM

Balance? WZ Boss Amus and Rings
 
There comes more and more wz-boss amulets and rings in circulation.
Who have such a good thing have certainly a big advantage in the warzone.
Now there are players which have 2 rings and one amu.
They can make twice as much dmg than players without these rings or amus.
In my opinion it would be a little bit more balancing if you can wear just one wz-boss ring or amu or just one dragonamu...

to the memory the amus have:
- 250 hp
- 10 intelligence, or 10 dexterity, or 10 strength

Dragonamu:
- 250 hp
- 50 dmg (fire or ice or lightningdmg)

and the rings:
- 34 (fire or ice or blunt)
- 6 strength, 34%tc or 175 mana

- 6 concentration
- 34% tc, or evering: 175mana

doppelapfel 09-08-2010 03:48 PM

Id prefer them having a noticible difference to the questitems everyone can get but not being that op and being useful for all classes.
For example:
Dragon amu
+20 dmg (best dmg amu: 6-10 fire or +8 afaicr)
+50 mana
+150 hp
So it would be like a better mix of the royal amulet and a dmg amu. Also useful for mages who dont use normals. Drop chance could be increased then.

Boss rings (dmg):
20 dmg (best dmgrings are 15-25 as far as i can remember, no real difference in that point but also other boni)
+5% as and cs
other rings could be:
20 dmg + 100 mana
20 dmg + 130 hp

So they would be still the best rings you can get, useful for all classes (as for slow attacking warriors, cs for mages, dmg and as for archers, mana is good for everyone...) but not making a that great difference to normal equipped players in dmg as now.

Gabburtjuh 09-08-2010 07:59 PM

sure, like mages need more usefull bonusses while they can have bigger, and on all parts usefull bonusses, and mages could always go sm, or make an alt, its just like dropping the thork hammer while you dont have a knight, get something thats usefull for you or grind a knight >.>, since realms are going to have allthesame quest items anyway, every class will have a pretty big choise in jewelery, and its not like they drop to much anyway(in alsius atleast)

doppelapfel 09-08-2010 08:32 PM

Quote:

Originally Posted by Gabburtjuh (Post 1135764)
sure, like mages need more usefull bonusses while they can have bigger, and on all parts usefull bonusses, and mages could always go sm, or make an alt, its just like dropping the thork hammer while you dont have a knight, get something thats usefull for you or grind a knight >.>, since realms are going to have allthesame quest items anyway, every class will have a pretty big choise in jewelery, and its not like they drop to much anyway(in alsius atleast)

There are only very few sm mages and you cant really take them into this discussion, imo they are like an error in the system. SM is totally useless for 99% of mages cause they can play better with spells, the 1% have an awesome staff with many dmg and as boni and usually any bossring or dragonamu or even multiple. All other mages dont care about this stuff. They cant do anything with +dmg (which is the most frequently bonus on weapons) or attack speed. If i would loot a boss staff i would sell it, if i would loot any bossbow i would be happy and use it for my marks, its not like a mage looting a warriorweapon. What boni are you talking about? I only care about three: cs, mana and hp, maybe also konz. Other classes can have a use of those too and of 6 different dmgtypes, attack speed and hit chance. And my mainpoint was not making mages itemwhores or anything but making all classes more equal effected by gear. Marks fe get an insane bonus of the dragonamu or bossrings, there are plenty of them using the amu and one or two rings together with a good bow dealing twice the dmg a normal equipped marks could ever do. Many ppl start a marks after having one or more lvl 50 chars and getting good stuff by trading just to have an op char.

Shwish 09-09-2010 09:40 AM

Quote:

Originally Posted by Felina (Post 1135443)
They can make twice as much dmg than players without these rings or amus.

*exaggeration*

Minorian 09-09-2010 12:27 PM

Quote:

Originally Posted by Shwish (Post 1136293)
*exaggeration*

Not in some cases for marksmen. Example Enio, Minamoto, and I forget the name of that other Gelf im thinking of. Often times theyll hit more than double.

Gabburtjuh 09-09-2010 12:52 PM

they most of the time use double buffs and lbs, not to mention maybe specialist etc, and maybe conj buffs/owth

doppelapfel 09-09-2010 01:09 PM

Well if its 2x normal dmg or 1,7x normal dmg, its a too big difference. A good skilled player looses against an average or bad skilled players just because of gear. :thumb_down:

Seher 09-09-2010 01:13 PM

Quote:

Originally Posted by Shwish (Post 1136293)
*exaggeration*

200 normals <=> 250 normals
Now, against a target with high armour (buffed knight/marks):
50 normals <=> 100 normals.

Gabburtjuh 09-09-2010 01:14 PM

your doing it wrong, 200 normals with a lvl 50 marks, thats a joke right, my lvl 34 marks does those hits.


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