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Old 07-16-2010, 04:05 AM   #114
Mikan
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Quote:
Originally Posted by chilko View Post
We are trying to be as communicative as possible.
We are doing our best and have the best intentions for our game.
There is nothing else we can do for you if you really dislike our game (or our decisions) that much .
Hey chilko,

Would it be possible for NGD to make two separate threads for this, one heavily moderated and the other only loosely moderated? Because when I come to the forum, and what to read what people think about this, I see 14 pages posted in only one day and I can't read through all of that, and I know that NGD can't either. And most of it is just people saying the same things over and over.

This has become a recurring problem lately on the forums and it would be great if you guys could come up with some way around it - it's not only a bane to you, but also forum users who don't want to read a hundred copies of the same post made by different people. They just don't seem to get the point that we get the point. I know you can't please everyone, but...

It's making things very hard for us players who actually want to communicate with NGD instead of just rant.

On topic:
The update looks good, however...

Honestly, I am worried about a nerf to Arcane devotion as opposed to a cap on casting speed, since this will still put all fights with mages in favor of the one with higher cast speed around obsticles such as rocks. What I would like to see is Arcane devotion "nerfed" to 30% like similar buffs, then the casting time of all spells also reduced by 30%, and a hard cap placed on casting time at 150%, similar to the cap on movement speed. We need to make the game more fair for those who cannot obtain good items easily.

In this way players with level 5 devotion will still be able to cast spells just as fast as before, but the percentage of benefit that users with very good gears get will be detrimental with increasing values compared to before. I think that approaching "unlimited" benefits such as attack speed, cast speed, and damage bonuses with non-linear curves that result in smaller gains as the numbers increase beyond the norm will be the proper approach to fixing some very old, ongoing issues in the game.

This would also allow buffs to be stronger on their own without being stackable to create impossible situations.

Kind regards.
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