Hi Catelyn,
Chilko wrote this:
Quote:
we are proposing the following:
global cooldown will not be class based but skill based
Right now:
Mages have 1 second
Archers have 1.5 seconds
warriors have 2 seconds
We propose to add 5 levels of global cooldown
very long (3 seconds)
Long (2.5 seconds)
Normal (2 seconds)
short (1.5 second)
very short (1.0 seconds)
Still, warriors skills will be mostly have normal cooldowns and mages will have very short cooldowns. But this will allow us to make assist skills (for every class) with shorter cooldowns and very powerfull CCs with longer global cooldowns.
Both of this scenarios will add an extra layer of team play as assists have a lower penalty and also considering that if a mage launches a big CC he may need another player to deal the damage ASAP.
what do you guys think?
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Hopefully this would allay your fears about the GCD for locks and mages in general. The only question that remains would be which spells fit within which GCD bracket. As for the nerf to arcane devotion, I think Chilko mentioned that the calculation changed from casting time to casting speed.
There is an extensive explanation here:
http://www.regnumonline.com.ar/forum...ad.php?t=62826
My understanding of that new system will mean that we are now working on the law of diminishing returns rather than a straight line method. If I understand it correctly, the more +CS% the less improvement you gain as you go higher. This can only help to extend wars and make tactics ever more important.
I hope I got that right .
Art.