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Old 07-21-2010, 04:40 AM   #23
bois
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Location: Trinidad and Tobago
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I like the ideas.

the dynamics will really change indeed. Imagine conjurers would be able to drop the greater healing (regen over time) spell and can tactically fall back out of danger instead of standing there. Same for others that once were auras. The conjurer now becomes very tactical in nature and can advance and retreat as the need arises. The remaining (2?) auras will still cause the conjurer to come out and be susceptible to injury.

I am cautious and guarded about the reductions of mana costs of heals. Maybe cool-downs should be lowered but care must be taken with both this and mana cost. Don't get me wrong, I am not saying it should not be done, I am just saying one step at a time. we wouldn't want conjurers to be able to out heal damage to such an extent that it causes imbalances. Remember the stacking dynamics would also change. Easy does it till all the proposed changes are spelled out by NGD.

Knight auras back to 360 degrees would be a welcome return. Question is which 2 will the Knight retain as auras. Stars shield could probably become an area. It is not much used and not that interesting.
If I were to keep 2 it probably would be Heroic presence, and Shield wall. (Tough call)

Deflecting barrier is also a tough call. I would simply suggest ,because it reduces ranged damage, it becomes an area. This would allow the knight the flexibility to cast it on the charging force while being able to offer shielding in the form of heroic presence and shield wall as auras in melee conditions.
Melee conditions are where the knights fight and as such those short range auras would help his/her allies most. This leaves the rangers covered in the area spell and able to fall back out of melee range (possibly knight auras) while still having protection against opponent rangers. Rangers are buffed to fight at range with protection while giving the knight the flexibility to move inside and fight without the rangers losing cover.

All this aside, it might just come down to the 4 auras remaining that stresses the server the least.

Changing some of these auras to areas may have other implications. What would might be needed especially for conjurers would be feedback on the range of their area with a visual cue. Possibly a small + sign over the head of all those who fall in the GH area for example. However, this may introduce complexity and as such lag. I am really not in a position to say.

All in all, interesting concept. Also, some good ideas by posters above me. This one , depending on the implementation could be a big win for tactical play in this game.


Artec
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