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Old 07-21-2010, 05:18 AM   #24
El_Naso
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I don't think a conjurer would be unable to move towards the main force to GH an MP, remember there will be a little inmunity to cc's to counter the dreaded stacking of stuns and knocks, also not all conjurers will get dizzy/confused/knocked/stunned before reaching destination because they are usually more than just two and also because of mind blank, and on top of that there's mass dispell.

Also, how would you make the regeneration capability of GH stack? I thought it was a great idea at first but then that crossed my mind...

Maybe it could be a (not too much) more powerful regen with a shorter but stackable duration? it would be the exception to the rule but what the hell :/

Or maybe just instant heal, lower effects as well as lower cooldown and (slightly lower to avoid overuse) mana cost.

Ooor maybe add a second (or half a second) of inmunity. The odds of an enemy area being cast in the exact time this is in effect would be extremely slim and it would allow some more manuvering in a battle as the enemies get their attacks delayed for an instant.

Maybe the GH and MP could be used under sanctuary too since they won't be auras any more, although that would definitely need a tweak or two.
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Last edited by El_Naso; 07-21-2010 at 01:29 PM.
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