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Old 07-21-2010, 02:10 PM   #2
Mr_Egg
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As a conjurer, I am definitely against this idea, so -1 from me.

Quote:
Originally Posted by ieti View Post
There is one downside GH is used as secondary regen if conjurer is targeted bad. This will mean we loose 1 layer of defense.
This is my main reason. The thing I love about GH is that I can cast it anywhere, any time, even before players get hurt, and then run in with it, regardless of what effects I come under (other than MS), and the benefit shows over time, either in the form of less people dying, or in people getting regen'd back to full health, or by helping me identify who is hurt in order to give them some more support.

Mana comm, fine, that would probably be more useful as a warcry-style area rather than an aura. Mana pylon.... I'm not sure how it would work, but ok.

Greater healing, definitely no. Removing the aura effect will, I think, drastically reduce the numbers of conjurers in wars, reduce the length of fights (I'm not talking farms...) because there's no regen, and so reduce the length of wars, since everyone dies that much faster, which means more time spent running around and even less time spent having fun.

So no, do not remove the aura effect on GH.
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