Balancing problems / new idea
We have implemented this two features
# Crowd controls of the same type will no longer be able to be stacked to minimize frustration of being rooted for long periods of time.
# A short immunity to crowd control of the same type will be added after the effect to provide some chance of counter action.
and found that because of lack of feedback it's frustrating for the attacker.
It's even difficult to explain / understand.
Maybe we are doing a had oc feature when the problem is conceptual in nature.
We believe that it's just terribly unfair and unbalanced the fact that a ranged Class can have ranged area CC's with 100% chance of success.
this is the single decision that makes something like terror so powerful and keeps so many people on the flloor making battles so short and not fun.
What do you guys think?
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