I think the smallest change that could possibly work is to stop repeated casting of Terror from resetting the knockdown timer. Right now, if you take Terror after Terror you will stand up 8 seconds after the last one in the chain. With a simple change you can take Terror after Terror and stand up 8 seconds after the first one in the chain. You still take the damage but at least the enemy can't keep you on the floor until you die helplessly.
Maybe that is enough, especially considering other changes. There's the new cast speed calculation that gives marksmen better chance to disrupt Terror casting, and higher armor for all combined with knight auras return to usefulness that will mitigate the physical damage. It's getting hard to tell what the final balance will be like with so many parts moving.
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