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Old 07-21-2010, 06:11 PM   #4
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I agree with Umaril. Why is there such widespread speculation? I read everything everyone else read (I hope) and my understanding is that this is a radical plan that NGD has proposed without actually going into specifics.

People are feeding off others speculations and possibly getting a bit carried away. Let us take greater healing as an example.

Where was it stated by NGD that this was going to be a one hit heal area spell?
Did they even say that it was going to be changed from regen over time and that the ticks per heal even reduced? I didn't see it. What I saw is that Greater Healing was used as an EXAMPLE simply because it is commonly used . It also helps explain why the aura limit was not increased because of the strain the current implementation of auras like this puts on the server.

A stop and reset is required in this thread .

This is a radical idea and the discussion is just beginning. Actually, what I expected rather than pre emptive speculations was the analysis of ALL the auras and which might actually be best to be changed as an area.

What are all the auras in the game?

Mage : Note this very carefully . Note I did not say conjurer.

Splinter Wall (yes actually designated an aura)
Mana Pylon
Static Field
Protection Dome
Mana Communion


Warlock:

Master Of Doom (aura yes)

Conjurer:

Greater healing

Barbarian:

Whirlwind

Knight:

Heroic Presence
Shield wall
Stars shield
Deflecting barrier


Good . Now NGD has suggested that there will be only 4 assist auras that will remain. The question here is should the offensive auras remain as well? It is quite possible that they put the server under strain as well and may actually help in the head room that NGD wants. I leave that one for them to answer.

Moving on, we have our assist auras. NGD suggests that they only intend to keep 4. Logically this should mean 2 for the Mage/Conjurer and 2 for the Knight.

This is where the discussion has reached in my view. Which 4 to keep? Until we answer this question every other discussion on specific questions (in my view) would remain much less relevant.

So we have the 8 contestants that must be culled to 4. They are:
Mana pylon
Protection Dome
Mana communion
Greater healing

Heroic presence
Stars Shield
Shield Wall
Deflecting barrier

What say you?

When this is discussed (the what) , we then move on to the how. How do we implement the auras that would be converted into areas?

Greater Healing is another fine example. Do we do a regen area or a bulk heal? is delivery like Evendim's Fury or more like a range heal bomb like Sultar? And crucial note is that as an area , not subject to rules of the 3 auras limit, DO they stack.

I hope everyone understand what I am getting at. Looking at specific spells in a vacuum without actually even having a clue of the variables involved regarding other spells may cause us to have a mental exercise in futility. Heck we don't even know how the spells themselves are to be implemented.

I look forward to healthy discussion on this. I think NGD is on to something here though. I like it. If this eventually goes live , tactics will be crucial to success.

Thanks for reading .
Artec
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