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Old 07-24-2010, 01:02 PM   #42
doppelapfel
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Quote:
Originally Posted by Umaril View Post
Knights and Op in the same sentence, never thaught Id see that. Dont think they will be overpowered but hopfully will have a more significant effect in war now.

Also the global cooldowns I see are rated as very short, short, normal etc though they seem to all be the same cool time, I guess its not fully implemented yet.

Positions are also a mess for me.

Note: Visual bug (I assume) on Umaril my Arcane Devotion reads 'cast speed +100%'
I dont think that he meant knights would become op, just the auras/areabuffs. Imagine 2 zergs both with -40%ranged dmg, 40% dmg resist, +100% armor mana pylon and heals, fight might never end cause nobody does any dmg. Well see whether this will happen.

Edit: Thought about it again, maybe the effect of shield wall and star shield should end when the knight dies, so to kill a zerg you would have to take down the knights first and they could act like real tanks (atm nobody attacks a knight first, the worst thing they can do is kickin you down).
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