Before implementing armor changes on live servers, I'd recommend you to look at my
earlier post, because mages will need a way to raise their damage slightly to account the overall more effective armor that you are implementing. They've already been having trouble with protections for a long time on many spells, so let's try not to make it any worse.
Essentially what I suggested is:
- Give all direct damage spells Weapon damage +50/100% (and keep the error margin high)
- Give all damage over time spells Weapon damage +30%
- Make staff speed affect cast time so that mages must chose between either lower cast time or higher damage
As I said on IRC, there must be more incentive for mages to chose their gears instead of just being able to use any staff they want with an appropriate bonus of their chosing. Archers and warriors do not have that benefit.
Kind regards.
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Hannah Amelie • Catalina Nevena • Alicia Godwyn
Alsius Horus ✝ No chance of victory, no chance of defeat ✝ Frozen Flame
Individually, we are one drop. Together, we are an ocean. An ocean of drama.