Quote:
Originally Posted by Umaril
With improvements to armour all around I will be interested to see how med/fast marks/hunter/knight weapons manage, most were already borderline ineffective vs buffed targets.
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Exactly what i was wondering. Fixed armours could mean that we finally get the formula to calculate the mitigation per ap for different damage type resistances?
I want to add that buffed damage reduction of armor (non-scaling) greatly reduces the smaller hits (archers &knights, dots) and should be checked upon balancing.