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Old 07-26-2010, 11:48 PM   #4
Recoil
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Quote:
Originally Posted by chilko View Post
Conjurers are one of the most important classes in Regnum
They are a big "lubricant" of the gameplay "engine".

We are not trying to nerf conjurers.
Previous conjurer nerfs made one year ago where there because one conjurer was able to take care of groups of 50 users and had broken spells like protection dome covering 100% of everything because of a bug.

Our objective is to have more support conjurers.

We believe that the lack of support conjurers is because of some possible summon + heavy defence configurations that you guys call Warjurers.
Warjurers are more attractive because they have all of the defense benefits of the conjurers + a completely unbalanced and broken summon discipline.

We can't make support conjurers more appealing by making their support spells OP. That just breaks the whole game up (because of infinite Mana or health at forts)

We will be doing some major re-distribution of the conjurer skills.
Our idea is that people will need more specialization (so only attack or only support conju will be available) and we will also offer some cool skills to the ones choosing the support path.

Also, we plan a complete re-design of the summon discipline. But that should come later.
Warjurers are over powered not because of summon tree

In fact I don't even remember seeing any of the top warjus with a demon.

Reason for warjurer overpoweredness:

- insanely OP mental tree
- mana burn the uber DoT
- staff mastery + 25 med (+attack speed) (+attack speed gem) staff (and NO, 50 dmg to 30 dmg nerf of magnifications is not the way to nerf it).
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