I dont see why a support conj cannot take care of large groups of ppl..its a simple reason that so many few conjs..is because its just not a fun way to play for most. They want to kill, and not just spend their time helping other people, unless they have a valid reason too. Right now there isnt.
Support makes horrible xp and rp, mana costs ave risen while skills got nerfed, so its takes sometimes 2x the mana to achieve the same gain as an old skill used to do. Ambitious sacrifice was fine when skills cost was lower, yet they have risen, and effectiveness lowered, yet these critical skills stay the same. I think thats why so many people complained about the GH nerf, because its literally crippling a spell to half the value, and yet remaining high in a tree, and high in cost, with no benefit for the conjurer himself.
The summon isnt op i think, it lies in Staff mastery, the ability to use multiple magnifications, and the accel with the same duration as cooldown, this is especially over powered in Ignis, because of the imbalanced quest items.
2 ring of lightning and light tunic gives a 14% attack speed bonus without even considering gear. I would trade my worthless 2x Deadly sight rings' 50 dmg for 10% attack speed any day.
900 mana is simply not enough to support even 2 people, and mana communions is far too slow, allies can burn mana faster than it regens, to the point of its only use is to use on people already resting..except no one will level staff mastery to the point for a single spell thas not very good. its on the wrong tree anyways, it should replace metabolic, which doesnt work anyways, or at least no real noticable effect..which in game terms means "no conceiveable buff means no buff at all"
I like playing conjurer but its far easier to just use the class in a way not intended because these skills are still available and easy to use without any skill. there is no real advantage or desire to play support, because its frustraing, to be out of mana, so easily crippled with confuse because no offense and needing to be cared for because everyone attacks conjurers first..i dont wish to have their defense lowered at all..they do need to tank, because theyre priority target. what needs to change is their imbalanced offense when combined with that defense. so offense needs to be toned..and support enhanced to be more in line with high cost spells of allies, like such spells as onslaught with their 1/3 of effect and still 100% of cost.
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Taking a break from Regnum due to work leaving me little free time! So my laptop must go for now! (ask me for full details, it is an Alienware Mx18 3rd gen Ivy bridge i73920xm & configured with SLI twin Nvidia 675m, paid 3,330$ asking 2,800$ or 2,400$ + netbook.
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