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Old 07-27-2010, 08:07 AM   #11
ieti
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Join Date: Oct 2008
Location: Sofia, Bulgaria
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Actually in today's state conjurer can not keep alive even 2-3 ppl. In pre 1.0 good conjurers was able to fully support 6-10 ppl. By fully support i mean heal in time and do not get people die if badly targeted, give mana to who needs, dispell...etc etc etc.

Today's state is sad and definitely not fun compared to pre 1.0. This wonderful class lost his fluid and fast placed gameplay. Lost his mana balance, and lost his survival(some call it tanking). As highly targeted class conjurer must tank and be hard to kill. Now the case is not this.

I hope with return of supportive knights things to go better.

I still think 6-8-10 ppl is reasonable number of allies conjurer can full support. This is actually 1 party. Before it was possible to do so. Now i do not think it is possible - if conjurer is alone with that number of allies he is out of mana too fast and can not do his job properly.

Conjurer have to be enought to support 1 party and self. This must be included in conjurer balance estimations.

Chilko i think you can gather good information of gameplay if you can place some log on key players of different classes across servers. This way you can see what spells are used, how and what they achieve by this. Maybe it will give ideas of what can be made better, fixed, adjusted etc etc etc.
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