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Old 07-27-2010, 10:47 AM   #13
Mr_Egg
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Quote:
Originally Posted by chilko View Post
We are not trying to nerf conjurers.
But I'd say that what has happened to GH (from what I've seen on Amun) is in itself a nerf, because all of a sudden it limits what a conjurer can do. My favourite use of GH is to set it up, throw up mind blank, steel skin and energy barrier, and go and stand outside while the warriors are areaing, to give them just a little extra help, and to give one more target to the attacking realm, who is more likely to resist a knock/stun and be able to get back in, and so having wasted a little of their time (doesn't always work, sometimes I'm an idiot ). And then on top of that, you can run into an area of MoD with GH on, but wouldn't be able to fire it off in there. I don't know whether DI cancels out MoD, but sometimes it's hard to get a DI even as a support conjurer. And my other main reason that I think GH should stay as an aura is that it tells you who is hurt. If you play enough, you can put a name to a player (and so know what they look like), and as soon as you see a name come up in the log as being affected by GH, you know they're being targetted, and so can give them more support (heals, regens, mana, dispel, etc). If it's about the server coping with processing stuff, GH should be the last aura to be changed, because it's most useful as an aura.

But, I'll leave it there because this isn't a GH discussion thread.

I think the simplest way to increase the number of support conjurers in the warzone, is to give grind support conjurers more experience. As it is, the vast majority of conjurers that get to 50 do it off a warju setup (personally I used a hybrid setup for most of it, but that's irrelevant), and so when they get to the warzone.... warju sort of comes more naturally as they've had practice. If it becomes more appealing to grind in support mode, then when they get to 50, support will come more naturally, and there'll be less warjus around.

And yes, other people are right that most find it more fun to kill, but I actually get less frustrated from playing conj than I do by long resist chains on my lock, so it's more fun to me. That's not to say it's not frustrating though... the mana "demands" from a lot of players, and when cremation overrides resurrection even though the player is up off the ground, and when the heal goes through half a second too late so the player still dies, and when confuse or darkness (usually followed by sadistic servants and mana burn) hits forcing you to sit out, and when you can't reach the res/heal from the wall, so someone else dies, and when a barb/kinght/hunter gets all the way through the war group and kills you before anyone even notices..... are all still frustrating, although many of those are player issues, and could be solved by better teamplay.

In terms of changes? Here's what I would suggest:
  • Make the staff mastery magnification spells non-stackable (although then they would need to go up in increments, so fire does 5/10/15/20/25, ice does 7/14/21/28/35, lightning does 10/20/30/40/50), because this straight away reduces the maximum damage from normals.
  • Switch mana communion with metabolic control in the mana tree and make it an area spell (instead of an aura), so say, mana cost goes up like 300/400/500/600/700, and everyone within radius 10 (maybe?) receives 100/150/200/250/300 mana. Numbers might need reworking, but they're only there as an example.
  • Reduce the range of summons (zarkits) to 20
  • Like Ise said, don't automatically put the conjurer into attack mode after every spell (small issue, but it is a bit weird)
  • Increase range of heal ally to 25
  • MORE EXPERIENCE FROM GRINDING AS A SUPPORT CONJURER! (maybe double the current amount)

Other than reducing mana cost (I wouldn't know which spells are the expensive ones (apart from mana pylon), I just know that I run out quite a lot, even with ambitious sacrifice), I think those changes are enough to increase the number of support conjurers, without making them overpowered. Even just doing a couple of these things would be a great help...
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