Quote:
Originally Posted by _Enio_
Seriously i dont like that SoW & new Escapist create more situations you can barely counter.
Would you mind to further tweak the cost, CD and change the Duration to 3,4,5,6,7s? It shouldnt be a spell you use to tank heavy incoming attacks for such long amount of time.
Especially the combination of the new Escapist and SoW will be seriously retarded. 7s is more then enough to use it tactically but not long enough to unleash deadly combinations.
It would also limit its use as a get out of tricky situation. Well timed or antizipated use would still be greatly rewarded.
For the range changes. I would prefer to make the range of bows not a plain +5 but a
+0 for range 20
+2.5 for range 25 and
+5 for range 30 and tweak maybe a little the damage increase for the shorter ranges.
It made some sense that the spell range steps was matched with the bow ranges (which increased power on those closer steps).
The more close you were the more dps you could do for the cost of being vulnerable to more (and maybe more powerful) ranged spells.
Casttime on Lp should make it more fair in the sense of escaping a chained cc after a knock. (non archers couldnt just spam a spell to get out of a often 100% death situation) +1 for this.
The lack of speed for my preferred class bothers me a bit. Hopefully the lost dynamic it offered will be traded for some new dynamics that can strategically used and bring more fun. Static play is just boring.
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Enio that short range damage inst the exact use of dirty fighting?