Quote:
Originally Posted by Seher
Every class suffers from this. (Apart from mages) You've got the initial mana pool, and if the fight lasts longer than expected... Well, bad luck then. (Assuming there's no nice conju around)
Recharged arrows should stop the mana regeneration, imo, not make the mana constantly go down.
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This is not completely true
As Hunter, Knight and Barb you can play in a way conserving and gaining mana in fight by cutting down the spells/buffs you cast while concentrating on normals.
Marks can only deactivate recharged to accomplish this. Its not that other classes dont have the out of mana problem, just on the marks design it feels the biggest for me compared to the other classes.
@Chilko:
I like the changes to critchance calculations, however random is random and i probably wont invest heavily into it as i didnt see much room for heavily stacking it to get a huge effect out of it. I might use it supportive for a high damage sniping configuration when i dont concentrate on useful direct spells.
Hitchance and concentration impact i couldnt really test, i noticed almost no evades on monsters though which i greatly appreciate.
As Mira asked already, has spellresist chance been modified for PvP too?