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Old 08-14-2010, 11:17 AM   #85
veluchami
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Join Date: Mar 2009
Location: San Francisco
Posts: 117
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The crit chances seem to be almost the same as I have in the live server. As someone mentioned, the mob evasion rates seem to be the same, if not worse. Nothing noticeably different. I will let experts pass judgement on this though.
I wouldnt spend points on dead eye in its current form. It gave me about 20 damage boost on a normal orc. I was making an average of 240 damage on that mob with Recharged arrows. 30% of total damage would be (about 70) more attractive. And its current duration is too short for it to be of consequence in scoring a kill especially from range. I just used Maneuver (again a common tree skill getting more useful) at 4 to get a better damage boost (50-70), for lesser mana, esp since now the dex points seem to have better value. Also, I was testing the damage boost from Recharged Arrow at 5 is about 50 now on mages.. not much different from hunter damage again.

Besides, with the current points system, I dont have enough power points to have anything equivalent to my earlier build, let alone new spells which are not that useful. With LS usefulness gone due to damage reduction (not worthwhile due to cast time and mana cost), the number of practically useful spells in Aiming tree comes down to just 2- Strat pos and foresight. With strat pos the most important marks spell, I have to lvl up that tree just for that spell.

The damage throughput of marks has come down a lot with the current set of changes. We would need some sort of counter to this in the form of reduced cool down for one of marks specific damage spells.

BUG: The description for serpent bite at lvl 3 shows 300 piercing damage whereas it should have been 70. Also insightful doesnt work with Arcane devotion.

Also can we get some visual feedback for the duration of Escapist (in the lines of sotw, so you dont waste normal hits on the target?) Most similar spells have this.

One request NGD. We might not be able to test these changes exhaustively in amun, due to lack of RvR situations. Please be mentally ready to make more tweaking once these changes are in the live server. Just take a resolve to get the balance good, once and for all. Thanks.
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