Dead eye, a few changes which could make it into the great spell it couold be...
If it was turned into a passive/duration=cd/activatble spell that would be great, increase the AS reduction to 25% and increase the damage to 35-40% ? something that would put the DPS to be the same as it would be without but provide higher amounts of damage if that makes sense. This way marks can choose to do a fast attack, or slow methodical ones. A passive would make it so marks would have to choose what type of set-up they wanted to skill for, so even on a basic lvl some varity in class would be noticed. Just a few thoughts
And while we are on the topic of picking which "type" of marks a player could be maybe move Dead Eye up in the tree and move Hawks Gaze down..? AS is a common set-up and one which many people would skill so a easier way to obain for lower lvls would be there. Maybe lower manna cost or increase duration/reduce Cd. Dead Eye should be a top lvl spell because of the increase it can provide..?
Anyways, just a few thoughts on how we could improve such a awesome spell with great potential. Thoughts on this or another suggestion similar? Give NGD some ideas on how we can make this spell usable and not another broken/lame spell like some others we already have in our trees.
|