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Old 08-15-2010, 09:57 PM   #153
Gideon_Slack
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Quote:
Originally Posted by doppelapfel View Post
This would make it even easier for hunters to escape a fight then with the current sotw, passiv speed, lp and mob combo. Could be only prevented by taking away lot of mana from the hunter (hard for barbarians, impossible for knights and archers) or constant ccing (hard for warriors, hard for archers without confuse).

Static field and confuse for knights would be nice (confuse as a meele attack of course).
Most games with stealth classes do have a stealth escape skill usable in combat. (Runes of Magic rogues have Vanish, Witch Hunters in Warhammer Online have Flee).

Regnum had this too, it was called "Speed" (SotW, Wild Spirit, and Mobility).

By taking out speed, NGD has removed one side of the stealth class equation that is present in most other games. I hope they do something to return it. Or as has been said previously, the game will have a crippled stealth class.
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