Quote:
Originally Posted by Gideon_Slack
Most games with stealth classes do have a stealth escape skill usable in combat. (Runes of Magic rogues have Vanish, Witch Hunters in Warhammer Online have Flee).
Regnum had this too, it was called "Speed" (SotW, Wild Spirit, and Mobility).
By taking out speed, NGD has removed one side of the stealth class equation that is present in most other games. I hope they do something to return it. Or as has been said previously, the game will have a crippled stealth class.
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Its incredible lame to fight someone and if he sees that he loses he just presses one button to be invisible for more than 1 minute without any ability to cancel it (as said above preventing it is
very hard). Not other class can do that, its just stupid. Its even worse than the current system (running with sotw/running with lp and passiv speed). Hunters can use it to flee, its easy in combination with stunning fist, ambush or dist. shot.