Quote:
Originally Posted by Gideon_Slack
To me though, that's only half a stealth class. A class' identity includes both offensive and defensive capabilities; for example, the knight and his shield.
If the Hunter's defense is based solely on the Evasion tree, then that part of his identity is no different than a Marksman. And even the Marksman has subclass specific defensive abilities like Strategic Position in the Aiming Mastery Tree.
Why can't the Hunter also have subclass specific defense? (I really hope NGD will deliver this as we learn more about the update).
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Hunters abilities are pet taiming, scouting and camo. Guess you know that. Do we have to drop pets and scout, add more defense and make hunters like the stealth class you know from other games to satisfie you or what?