Quote:
Originally Posted by Necrovarus
The main problem with the stealth class (hunters) in Regnum is that they have no hard counterclass. Barbs used to have that role, SM warjus were decent against hunters as well, but today no class truly has a major advantage against hunters - and if they did, they wouldn't be able to catch the hunter unless they had a very powerful reveal camo or something.
Right now, if we go by the scissors-paper-rock analogy, lets say skilled warlocks are rock, hunters are scissors and marksmen, knights and barbs are paper. Scissors beats paper and uses invisibility to hide from rock. But, whoops...rock also beats paper! And it doesn't really beat scissors, more of a 50/50 chance against scissors.
Another thing about stealth classes is that it is extremely difficult to balance them and define their role. You have to balance them based on their ability to attack from stealth. If you don't, they become too powerful. But if you do, they become boring and somewhat pointless during an extended fight, unless you give them a means to "restealth" midfight reliably and frequently.
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Someone said they saw a "reveal" spell briefly on Amun in the Scouting tree, so there is the possibility that it will be hunter vs hunter in terms of the counterclass.
In terms of restealthing during combat, I looked into as many games as I could to see what they did.
All of the ones I looked at allowed restealth in combat, either using camo, speed or both (these games were: WoW, Guild Wars, Runes of Magic, Lord of the Rings Online, and Warhammer Online).
Many other games though have a "combat" mode that allows special escape stealth skills to only be used at that point. Regnum doesn't have that, so the basic stealth skills have to do double duty. With speed out of the picture, and barring NGD introducing a new stealth skill, camo will have to be offensive and defensive. Currently, it is only offensive.