My comments are solely directed at the Hunter as a stealth class. Every MMO has one, so its important Regnum has one, and that it is viable and not over-powered. To be viable, a stealth class must have both offensive and defensive stealth abilities.
Previously, speed was the defensive stealth ability. Since speed is being removed, NGD has to add a new defensive stealth ability, or else the Hunter as a stealth class will be crippled. People who play stealth classes in other MMO's will realize this if they try Regnum.
My suggestion: Add a short, insta-cast camo spell with a speed bonus at a low level in the Scouting tree.
It could look something like this:
- 0 cast time
- 10 second duration
- long cooldown
- large speed bonus: +30% or more
- cannot be broken by any "reveal camo" spell
- cannot attack until it wears off
This is generally how defensive stealth abilities work in other games: short spells that remove the caster quickly from the situation.
At the same time, the original camo should be moved farther up the Scouting tree, perhaps to Level 17. (Low level hunters could still use camo with the new camo spell, which obviously would work offensively too).
Speed was also part of the offensive stealth, so the old Camo should be modified to compensate for its loss. My suggestions here:
- Cooldown at level 5 = Duration (90 seconds). This would allow Scouting specialized Hunters to continue to conduct covert reconnaissance.
- Speed malus - should be reduced until it is 0% at level 5, in keeping with the Hunter's need to conduct covert reconnaissance.
- Can be broken by "reveal camo"
- Long cast time
Also in my opinion, the damage debuffs that are being added to the Scouting tree should be limited or removed, as they seem to undermine the tree's coherence.