Quote:
Originally Posted by chilko
Conjurer: 21,99%
this are my personal feelings (not NGD's)
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Conjurer: Super OP, too versatile and too easy to level (because of broken summons and many ways to regen)
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Bear in mind that most conjurers are only used at the bosses. I mean, you can be in the warzone 24/7, at every war, and still, when it's Vesper/Evendim time, there's suddenly conjs there that you've never seen before, because they're the alts of everyone else.
(EDIT: I'm talking Syrtis/Horus.... may be different elsewhere)
Yes, easy to grind (so most career grinders are conjs too), but in terms of support? Not so OP. High mana costs, heal cooldowns are a bit too high... even with ambitious (5) constantly on cd, not enough mana to support everyone (mostly because they all expect you to give them mana too).
See
my post in the "We are not nerfing support conjurers" thread for the rest of what I'd say if I hadn't already said it
I'll copy this bit though, because I still stand by it:
Quote:
Originally Posted by Mr_Egg
In terms of changes? Here's what I would suggest:
- Make the staff mastery magnification spells non-stackable (although then they would need to go up in increments, so fire does 5/10/15/20/25, ice does 7/14/21/28/35, lightning does 10/20/30/40/50), because this straight away reduces the maximum damage from normals.
- Switch mana communion with metabolic control in the mana tree and make it an area spell (instead of an aura), so say, mana cost goes up like 300/400/500/600/700, and everyone within radius 10 (maybe?) receives 100/150/200/250/300 mana. Numbers might need reworking, but they're only there as an example.
- Reduce the range of summons (zarkits) to 20
- Like Ise said, don't automatically put the conjurer into attack mode after every spell (small issue, but it is a bit weird)
- Increase range of heal ally to 25

- MORE EXPERIENCE FROM GRINDING AS A SUPPORT CONJURER! (maybe double the current amount)
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From what I've seen though, maybe it's going in the right direction...