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Old 08-18-2010, 02:06 AM   #19
veluchami
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Join Date: Mar 2009
Location: San Francisco
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Quote:
Originally Posted by _Enio_ View Post
Im very very curious how this works out on war where we can support eachother.
Playing barbarian is most fun when there is a good amount of warriors on either side. But by virtue the game design having 2/3 of all players ranged, warriors are suffering. Horus fights as a barb can get frustrating in forts.
Consider this scenario when you take a fort,
First, the rangers keep hitting each other from range for like 10minutes. If you step out you are mince meat. So you stay in waiting for the fight to come to the door.
But the opposing team decimates you rangers on wall before moving to the door for the kill. This means 2/3 of your team is dead even before you can start fighting. So when you step out to fight, the rest of the players from the opposing team have come back from save, and you are targeted. With lesser number of players you invariably loose the battles. Some of the rare good battles are when there is a GC and the door is down, and both the teams have equal number of players. This is when there is a lot of opportunity for both ranged and the warriors to play.

In case of attacking a fort, its the same case, you cant get near the wall unless the rangers on the wall are neutralized by your rangers. Which reduces your role as just a door basher. Result is, as a warrior the battle is decided even before you start fighting.

Speaking of which, just gave me an Idea. Ding !
Why dont NGD just remove the concept door bashing? Whenever a fort is captured you get a GC with open door. The GC has a decent HP and normal attacks, which can be upgraded to the current level GC with areas and higher hp. The GC cannot be just chipped at from range. You have to come close range to kill the GC.

This way, the warriors get to play right from the beginning of the fort capture. This also prevents the attacking team from leaving the fort after capture and go to the save to camp it. The attackers need more warriors to kill the GC. The defenders need more warriors to protect the GC and their own rangers/conjus from the defenders. Redesign the fort structure so that there is a pedestal in the center where the GC stands. The defending rangers stand on the parapet or on the pedestal with the GC to target the attackers. The attackers must coordinate and kill the defenders before being able to kill the GC. Just make the forts larger bigger than castles, in turn turning it into a huge PvP arena.
Basically envision the fort as a huge arena with an aztec temple (pedestal) at the center. The current towers are seriously messy and too small for group tactical battles.
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