10sec defence buffs are almost entirely pointless, as Ulti said, people will simply ignore the knight or put him under 1 CC then moving on taking over half its duration. A simple ambush would leave 3 seconds(!!!) of use for army assuming that the hunter hits the knight as soon as its cast.
10sec auras are ok because, well, you cant CC everyone, but for a self buff? I can say both in war and in 1on1 keeping a knight off you for 10 seconds is very easy, even the current ao1 in 1v1 I have no real issues running a knight around for 50sec untill it wears off, 10 is a walk in the park.
And 400 mana for a spell that can be ignored to easily? A mere 100 mana cut in exchange for 40 of the spells duration?
I have yet to try tanking with a rigprep-awareness combo but unless they changed from the liver server versions without me noticing (havent loaded this variation of Amun yet, doing other things) I cant see how that works, 30 sec duration (each) 4 sec cast time (each) so thats 8-9 seconds and over 500 mana to buff these, which basically just give you a slightly better evade chance. Not very reliable, and not very 'knightly.'
Many knights use the other defence spells (caution etc) but, they are not that great, infact they all pale in comparison to Acrobatic (a archer spell!!) and most are not as good as frenzy (a barb spell!!) Ao1 is the last ditch knights have at true 'tanking' this new version is a heavy nerf, no matter how short the CD the mana cost kills it 400 mana every 30 seconds is silly. Without heavy support no knight will be able to use this more than twice in a row, and even then thats with very limited use of other buffs auras and spells.
Knights are the probably the class that most needs to come out of this update better than before, and though grinding is improved and more wep speeds are now usefull, I still think this will end up worse off.
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Faith 50 Barb Faithless 50 Lock
Umaril 45 Conju Kailas 45 Marks Pel 45 Knight
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