View Single Post
Old 08-18-2010, 08:15 PM   #26
Immune
Master
 
Immune's Avatar
 
Join Date: Dec 2007
Location: New York
Posts: 279
Immune is on a distinguished road
Default

Quote:
Originally Posted by chilko View Post
Spell Changes:
  • Force armor: duration increased to 60 seconds Cooldown increased to 70s. Protection reduced to 10-30%
  • Precise block: Same duration for all levels (30s). Block chance adjusted 10%-30% from level 1 to 5.
  • Dead Eye: speed penalty reduced to 5%- 15% from level 1 to 5.
  • Steel Skin: Resistance Bonus reduced to 50%-70% from level 1 to 5
  • Heroic Presence: Cooldown reduced to 120 seconds. Cast time reduced to 1.5 seconds. Protection reduced 40% - 80% from level 1 to 5. Mana reduced to 320 – 400 from level 1 to 5.
  • Army of One: changed for a more tactical use. Duration Reduced to 10 seconds in all levels. Cooldown reduced to 30 seconds. Casting time reduced to 0.5 seconds. Mana reduced in all levels to 320 to 400 from levels 1 to 5. (try using a combination of awareness and rigorous preparation for better tanking)
  • Natural Armor: Protection reduced to 10% to 30%.
  • New Spell for hunters: Reveal Enemy. Allows a Hunter to interrupt the effect of camouflage, Stalker Surroundings , and camouflage corps. Duration 15-50 seconds. Cooldown 20 seconds. Mana 200-300.
  • Enhanced Stalker Surroundings: Now caster and his allies can move with a reduced speed of 40%. Allies loose the effect if they get 10 meters away from caser for a period of 5 seconds.
  • BUG fix: a bug with Recharged Arrows when running out of mana has been fixed.
Not sure about reducing conjurer defenses... they're already pretty vulnerable. Especially force armor; That was pretty borderline useful as it was. A 10-30% armor bonus I'm afraid will do next to nothing, because a mage's base armor is too low for an armor bonus (especially a small one) to do much for them. I suppose we will see how this plays out in combination with general armor tweaks.

As for Ao1 change, I can't say I support it. Same deal as cold blood: too short a duration for too much mana.

Everything else looks good. I especially like how hunters seem to be taking a possible support role now, I'm eager to try that out.
__________________
This is a lie.
Immune no ha iniciado sesión  
 
Loading...