Quote:
Originally Posted by Klutu
I like uma's idea & i have played a high lvl knight before
if they played with the durations/cooldowns this spell would make knights very dynamic and awesome
I do agree 10 seconds is not enough unless made a instant - the mana cost will be lowered later on if they continue with this
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You are spot on, if they played with duration and cd and mana cost more it has promise. In this current state however, it is a broken spell now. Hopefully it will be altered. 10 seconds is simply far too low for a melee tank class. I'll repeat again. One knock and ao1 is pretty much done for. One balestra and ao1 is done for. One spring and run around for 10 sec and ao1 is done for. One winter stroke and ao1 is done for. And it will not be able to be casted again due to mana. We do not have range or cc like archer so this is not really comparable to sotw.
*Duration has to be increased to a minimum of 20 seconds for this to be effective at this rate. Even 20 seconds is low but alot more effective than 10. And hopefully cut mana by alot. Alot being a max of 200 at lv 5.