Quote:
Originally Posted by Ulti19
Although some changes are nice. If you cannot see that army of one has been practically taken away as a skill lol, you shouldn't call those knights knarbs, instead you should realize you don't know how to use this skill properly.
After testing ao1 on fort guards and in war I conclude that this version is pretty much a worthless spell now. It is as if it is not needed in the skill tree anymore because it doesn't provide anything for a knight whatsoever. Please rethink duration and mana cost.
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Please do reply and tell me the 'proper' way to use Army of One, and for that matter the proper way to play knight.
Maybe I just don't use the skill in the 'proper' way. I use it on a lower level for when I
need a safe entry to the fort or to get out of a hairy situation. More of a last minute escape spell. As a knight I have other ways of tanking and don't rely 100% on Army of One, like 90% of 'knights' do.
But you might be right, the 'proper' way is probably prebuffing it and using the skill on level 5 whenever it isn't on cooldown.
I wouldn't mind a longer duration but the game is changing so its shorter duration spells with high mana. Onslaught duration was 10 seconds, area buffs are 10 seconds. Seems like thats the way the game is going, I don't think it will change.
Edit: The change in precise block wasn't really needed, but I will have to do some testing on how the blocking was changed to see if its worthwhile skilling this again.