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Old 08-19-2010, 01:26 AM   #44
Barya
Apprentice
 
Join Date: Apr 2010
Posts: 68
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As already was said.

Quote:
Most Frustrating
Barbarian: Reason -- Mana-hungry. CC'd to the point of unplayability. Heavily targeted. Resists/Evades making the risks of charging almost not worth it and destroys fun.
Knight: Reason -- Too little damage, slow, blocking unreliable and unpredictable.
Conjurer (supporting): Reason -- Hard to target allies, heavily targeted. Plusses, allied heals/mana/buffs NEVER get resisted. Lack of protection from CC and rangers.
+1 to this
(played conju a lot -- added CC lack to conju minus, MindBlank is mainly useless, better to be lucky)

The reason NGD can not see what way going existing balance is they just dont care of live servers.
NGD not analyze existing data, not analyze war on live servers.
NGD even dont know that STANDART non-peak time warzone 30ppl group consists of 10locks 10archers 5conjus and 5warriors
and only ~50% of conjus are on supportive mode.
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