Quote:
Originally Posted by Ulti19
...
|
Indeed it was quite frustrating, cc that has not been blocked or resisted just resisted the effect in the 2nd layer from that one passive Skill (Runover?) and Defensive Support.
An idea would be to make Sudden Strike (-50% protection) work on the full amount of Armor points, at the moment it just works additive.
Eg.: currently Your base ap 100% + Stance 200% = 300% ap, Sudden strike makes it 250% ap.
Change to 300%ap + Sudden strike = 150% ap.
You might to consider lowering its duration and maybe make it range 20 so it cant be used too easily from range.
Another idea is to change those random CC resistances Defensive Support adds to a more situational "boost" of resistances, however it will interfere with UM on Barbs (well its basically the same spell just with less effect but you can have it up 24/7).
Or move this kind of spell into a Knight specific tree and switch current Defensive Support spell with a new spell for warriors:
No manacost 2,3,4,5,6s duration 25s CD, instant (or 0.5s) cast, GCD: very short.
Next hostile Spell cast on you cancels the buff. When the spell contains a CC effect it will ignore it and restore 5, 7, 9, 12, 15% mana.
Rework UM in line with Ao1 changes (CD/Duration). Lower both manacosts.
Melee would need some kind of toning down then as they already are faster at the moment but this would seriously bring dynamics in melee gameplay. Less resting and waiting for cooldowns, some kind of mana restoration when used wisely, more involvement also in the times where you are NOT in range of a target and, it wont completely mess up the RvR balance.
More sustained fun then the rare "burst" fun (questionable) when you have your invulnerability buffed and got into range of something.