However i dont see why we need another damageboost for marks. we got like Recharged, Specialist, Maneuver, Dex passive, Dirty fighting(range malus) and now Deadly Eye (AS malus, leading to no actual increase in DPS).
Maybe completely rework this spell for something cool? something tactical and maybe fun? I miss some candy on marks beside the range. Just another damage boost.. old DS was way more interesting (especially with the Amun changes).
If you want to go the line of putting a Damage boost in there:
- You could add a mechanics adding a damage buff for 10 seconds for each shot (damage gain would be related to weapon speed to not make it more effective on fast weapons then on slow). like when you keep firing on a target you "load up" and get stronger attacks, i would reset after some amount of time.
If you want to adress mana issues on marksman:
- You could add a similar mechanics, giving you back some amount of mana when <insert something here>, add some kind of malus to balance it out.
You could also add some group support, or something completely new.
Or shift Reveal to marks? Problematic due to the lack of tracking capabilities but someting needed like this for the marks class would be great.
Something that makes em useful and wanted in evry war group. Just ranged support through normals and single target cc isnt enough to make this class more fun to play in my opinion.