I still see that Marksman balance is being avoided.
When Recharged arrows and mana cost in general will be revisioned?
At least you finally solved that terrible bug, I really appreciate this, and I hope now I won't get anymore some manaburn (1)

Well I imagine that one of the main purposes of this balance update is adding more dynamics to the gameplay.
You adfirmed that players should be able to use every kind of weapon, and for this you changed many things such as weapon's attack speed, primary attribute formula etc..
Now I am a level 50 marks, and I would like you just to consider this:
You changed Dexterity formula, and now 1 point of dexterity give the same damage bonus not depending on weapon' (bow) speed.
In my opinion, this new formula creates a fall of dinamycs, I explain why.
Now the difference of attack speed between different bow's kinds (fast - medium- slow) is noticeable but the damage difference is really low, and my fast 25 (ex fast 20) bow has by far the highest dps between all my bows.
In general the new formula takes me to use only fast bows because medium and slow ones become quite useless, in other words fast bows are really better because they do a little less damage than slow bows, but their speed make them overcome the rest of bows in terms of convenience.
Archers will pratically use fast bows 90% of time, and may be sometimes a medium 35 bow (ex medium 30) for the +5 range and parabolic shot.
Probably you will say that medium and slow bows will be usefull for some kinds of spell that relies their damage on 100% attack damage, and to use Long bows tree, but as a Marksman I really think that this reasons are not sufficient for use to use those bows.
With the new removal of movement speed, CC are a must, we don't have points to waste in bow's trees and we can still get parabolic shot and rapid shot that are quite usefull for us.
And plus +100% AD spells have died with the damage reduction and new kind of protection - protection buff.
How many spells we have that relie on +100% attack damage? The only one I used was Dual shot, just sometimes to prevent enemies dancing around me but now I can't waste point on it so...
And the new spell "Dead eye" still remains useless:
not counting with new auras, damage reduction in genereal etc. this spell itself can give no more than +30 damage but I lose a normal hit (around 280) every 4 hits, It's like an auto damage-mana debuff.