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Old 08-19-2010, 02:36 PM   #150
doppelapfel
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Quote:
Originally Posted by chilko View Post
Force armor: duration increased to 60 seconds Cooldown increased to 70s. Protection reduced to 10-30%
I fear this spell will be only usefull against dots like lightning or ice blast and nobody will use it. Maybe make it a situational spell too, like +80% armor, 10 duration, 25 cd or sth like that.

Quote:
Originally Posted by chilko View Post
Precise block: Same duration for all levels (30s). Block chance adjusted 10%-30% from level 1 to 5.
Tested this on my low knight with mobs, still no effect noticed.

Quote:
Originally Posted by chilko View Post
Dead Eye: speed penalty reduced to 5%- 15% from level 1 to 5.
Still useless. Only very small dps increase.

Quote:
Originally Posted by chilko View Post
Steel Skin: Resistance Bonus reduced to 50%-70% from level 1 to 5
Good. 90% were a joke lol.

Quote:
Originally Posted by chilko View Post
Heroic Presence: Cooldown reduced to 120 seconds. Cast time reduced to 1.5 seconds. Protection reduced 40% - 80% from level 1 to 5. Mana reduced to 320 – 400 from level 1 to 5.
Good.


Quote:
Originally Posted by chilko View Post
Army of One: changed for a more tactical use. Duration Reduced to 10 seconds in all levels. Cooldown reduced to 30 seconds. Casting time reduced to 0.5 seconds. Mana reduced in all levels to 320 to 400 from levels 1 to 5. (try using a combination of awareness and rigorous preparation for better tanking)
I love the duration and cd but mana costs are too high. Awareness and preparation could be improved as well as blocking spells.

Quote:
Originally Posted by chilko View Post
Natural Armor: Protection reduced to 10% to 30%.
Hm useless i guess.

Quote:
Originally Posted by chilko View Post
New Spell for hunters: Reveal Enemy. Allows a Hunter to interrupt the effect of camouflage, Stalker Surroundings , and camouflage corps. Duration 15-50 seconds. Cooldown 20 seconds. Mana 200-300.
Great.

Quote:
Originally Posted by chilko View Post
[*]Enhanced Stalker Surroundings: Now caster and his allies can move with a reduced speed of 40%. Allies loose the effect if they get 10 meters away from caser for a period of 5 seconds.
Pets should die or whatever, otherwise its like the old camo + ambush + conf + pet. Beside that: Awesome!

Quote:
Originally Posted by chilko View Post
[*]BUG fix: a bug with Recharged Arrows when running out of mana has been fixed.
Nice.
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