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Old 08-19-2010, 08:36 PM   #168
Miraculix
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Join Date: Nov 2007
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I would like to express my concerns to this balance update concerning the 2 new hunter spells, Stalker & Reveal:

1) Reveal is WAY TOO POWERFUL to be a low level spell in the tree. This spell effectively NULLIFIES the KEY ability of a hunter - stealth. I have to invest hard to get good stealth, yet it can be easily removed, with a medium mana cost and a ridiculously low cooldown. This is insane - this is a VERY powerful spell, it's a clear level 19 spell. I don't even think it's a good idea to give it that to hunters too, with the new stalker (see below). Why not give it to knights?

2) The new Stalker... A VERY powerful spell - in my opinion way too powerful. Entire armies going poof only because of 3 hunters? And then you add an equally (maybe more) powerful, easily obtainable spell to counter it again to the same class? The two most powerful spells (imo) in the hands of the same character, one directly confronting the other? This creates an extremely fragile, unstable, volatile state of balance.

3) The new state of stealth in the game in general: Stealth, while becoming more common because of the new stalker, and being so easily countered by reveal, is probably going to dominate fights from now on, like 1 sultar used to do before. Also, camouflage has lost most of its value now - ANY OTHER CLASS CAN HAVE MORE INVISIBILITY, and what is more, my hard acquired invisibility can be removed by a level 20 hunter.... this is insane.

My suggestion: Move Reveal to ANY OTHER CLASS (dare I say knight?) and make it a level 19 spell, with a cooldown around 2 minutes. Reveal SHOULD ONLY CANCEL STALKER, NOT CAMO. Hunters need to maintain their edge in stealth. Lower the duration of the current stalker to be 3 minutes maximum.

It is my opinion as a player, not a game developer. I am not bashing your balance thoughts, just expressing my concerns!

Regards.
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