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Old 08-26-2010, 09:04 PM   #1
chilko
NGD·Studios
 
Join Date: Mar 2006
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Default New balance update: First pass to summons and more tweaks (Stage 10)

hello everyone here goes:

Re-designed Summon tree

We always wanted summons to be different than just pets. At last we had the time to tackle this issue.

There are three premises behind this new concept
  1. Summons should be cast during combat to change the tide of battle (not as a pet)
  2. Summons should be different
  3. All summons are usable at level 50.

I’m not going to take the time to explain all changes because they are not final but take a look if you want.
Damage, graphics, cooldowns, mana, etc have NOT BEEN ADJUSTED YET.

Spells:
  • Beast Wrath: reduced damage bonus to 5% to 25% from level 1 to 5.
  • Army of One: Maná reduced to 220-300 from level 1 to 5. Cooldown reduced to 50 seconds.
  • Unstoppable Madness: Duration reduced to 10 seconds in all levels. New resistance added: cannot attack.
    Resistance levels adjusted to 40% to 90% from level 1 to 5. Maná reduced to 220-300. Cooldown reduced to 40 seconds.
    Please don’t say that this is not good enough to cover the distance, Barbarians can run around 50 mts in 10 seconds (and that is without spring)
  • Denfensive and Ofensive Stance: Mana cost removed completely. Cooldown reduced to 10 seconds. Global Cooldown changed to very short.
    (We are analyzing if we make the duration of this skills infinite.)
  • Winter Stroke: increased range to 35m.
  • Intimidate: casting time removed. Range is mow 12m.
  • BUG FIX: Now Rigorous preparation affects Miss Chance as it should.
  • BUG FIX: Damage reduction of hard creatures is working as intended now.
  • BUG FIX: Now Characters cannot Evade, Block or Resist when knocked down or stunned.
  • BUG FIX: Pets damage is now adjusted according to the owner’s level (for example a level 5 Zarkit from a level 37 Conjurer was doing damage as if the conjurer was level 50)
  • POSSIBLE BUG FIX: A couple of bugs fixes on the network code (thanks Enio for the video. please test again to see if we nailed these ones)

Today (friday the 27th) we added the following changes:

Summons: new zombies, new Golems and some damage have been adjusted (still preliminary)
Foresight: ranged increased to 10 to 20% from level 1 to 5
Parabolic shot: duration increased to 15-30 seconds. Range reduced 20 to 25%. (more range to marksmen less range to hunter)
BUG FIX: new network code fix for knockdowns (PLEASE TEST)
BUG FIX: attacking summons cannot be cast on another summon
BUG FIX: a bug was fixed that dispelled your pet when riding a horse

Last edited by chilko; 08-27-2010 at 09:23 PM.
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