my guess is that the removal of the damage cap was an accidental variable change which was never intended. it makes no sense to remove it
Quote:
Originally Posted by metsie
And this new weapon system kills variety, med feels as fast as fast, +slow/med/fast really have almost the same damage, no point of using slow bow if fast bow hits only 20less, fast should hit FAST, slow should hit slow and hard and medium something between of those, not just all about the same without real difference.
So weak slow weapons = can't use them against targets with good armor, same low normals as with fast/med
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i never understood why this change was made to be honest. it wasnt necessary to cripple slow weapons which in-turn screwed over all the people who invested alot of time and money into acquiring them.