Well we know that fights will last alot longer now
It is probably a bug and they will fix it. I can grind 100 mobs and not lose one hp point

I doubt that is what they intended lol. On the other hand, knights sure can tank now ^^ If this is intended, I suggest make defensive stance have 95% damage removal completely not just weapon damage. That way a knight will tank insanley but do actually 0 damage on other players. Also, disabling and armor debuffs can fix this problem abit. Armor value actually is important now, alot more so than before anyways. This makes a shield actually valuable, as well as high level armor ^^ It just needs tweaks.