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Old 09-01-2010, 05:18 AM   #55
Vaylos
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Join Date: Aug 2007
Location: Coralville, IA
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Quote:
Originally Posted by chilko View Post
as I added to the original post... we turned off the min damage formula for testing purposes.

we found a lot of spells that where doing min damage because of a conceptual error in the armor system (DOTs for example)
Chilko, thanks a bunch for taking the time to clarify. I think some of us didn't realize what exactly removing the minimum damage entailed for what we'd see on our end in the damage values. I've been keeping up to date with each stage, and I'm really really liking what I'm seeing in all aspects.

Truly, the balancing, and interaction with the player base has, in my honest opinion, seen some very good progress maybe the best ever, and I do hope to see a continuation of this as the game grows and evolves. I know this level of interaction is not the most efficient, and it doesn't -always- need to take place, but for major changes and balances, I think it helps a lot that devs and testers are consistently on the same page like this, and that information flow is adequate in both directions. I think it really helps with ensuring a good quality update.

I haven't had much chance to hop on Amun since my time doesn't allow for much these days, but I am truly looking forward to the changes. And I do try to hop on when I can. I've also been trying to hop on Horus more often in anticipation for when everything goes live.

I'm pretty much completely in agreement with Compost on the changes to hunter. My main character is a hunter. However, I cannot speak for barbarian or warlock since my characters aren't yet high enough level to really do any significant testing.

Looking forward to seeing how things progress from here, and it's looking great so far!
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