Master
Join Date: Sep 2008
Location: Stockholm
Posts: 541
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Well I just tested Amun
Still - Fumilating should be instant
- Unstoppable madness - Still who would spend 220 mana for 10s of 40% resistance ? Make it at least 50% of 1st lvl, remember its only 10s for that mana !
Fix missing description for "cannot attack"
- Something is wrong now, ALL barbs have feint(4) kick(4) and most if not all knights have Onslaught(5)
Aren't there any other good possibilities ? Maybe more points ? That's quite boring, one ultimate kick,feint setup. Also before we had all skills for free on 1st lvl after leveling tree, so I could use spirtual blow even that I did not plan to skill it. Not counting all resistances that are on 1st lvl already significant 10%. Shouldn't this be compensated somehow buy giving more tree development points ?
- Good idea with additional bar that does not need switching.
I would like to see skills in bar first and at the same time skills at bar second which I can use for example by pressing alt+1 instead of 1.
- Last level summon for conjurer. I think it should have crepy and awsome look.
I understand it took time to make him, but its pissing off players, robot with pot instead of head.
- I agree with the concept of giving knight ultimate tanking skills for a short duration time, but they should not do much damage during that, instead they should be able to cast all sorts of CC effects.
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