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Old 09-01-2010, 05:16 PM   #76
Zordak
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Join Date: Jun 2007
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Level 5 imps on a giant toltar (normal at lvl50) deal 0 damage per hit.
Zombies damage is slightly better.
Testing both on giant ignean gargoyles (easy at lvl50) yields similar results, just the zombies damage is close to 0 as well.

Any chance we can get summon damage displayed in the log? It is very hard to tell if actually all 5 imps and zombies do proper hits right now: The numbers are super-imposed (zeros...). Yet it still feels like some hits are missing. A log would certainly help debugging and give us a basis for damage balance discussions.

The bug requiring to reselct your target after summoning remains for some of the spells. Working on the summon tree seems a nice opportunity to purge it; it has become a lot more annoying with the cast-during-fight changes.

Overall I like the idea of having group summons with less damage.
I think though, youre missing the opportunity to give the spelltree a support option - either by introducing damage-free summons that assist allies with buffs/heals or by disabling enemies with CC.
Or even something simple like a wall summon, a blocking obstacle with some hp and duration. The possibilities of summoning are poorly exploited since the trees design paradigm has not changed at all.

I really like the new zombies and the lich shaman design.

Z.
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