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Old 11-11-2010, 02:21 PM   #4
Seher
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Join Date: Apr 2009
Location: Bavaria
Posts: 1,026
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Is it possible to gather data about the surrounding enemies?

I know that player deaths/kills ratio currently is the least important point according to the order of influence, but still... Some players will try everything to read their names in the ranking, so...

To me it's the best way to judge your playing style via something like "enemy/kills", the more enemies, the more points. The formula could look like this:

enemies in range * their level * kills
--------------------------------------------
allies in range * their level * 0.5 (see 2.)

Some comments on this:

1. The range in which enemies count should increase at forts as your enemies are spread there, compared to normal pvp

2. To promote playing in teams. Right now you usually get more points for just killing single targets while being alone, I think it should be the other way round. The number, 0.5, is completely random and just there to show the basic idea behind it.

3. No death is in this formula. I really love to charge against 30 enemies with just one or two allies, and it's just great to take someone down then. Your description of how the ranking will work suggests that this would actually decrease my personal score. My formula would actually count this as an epic win. :P

4. I don't know if this is actually viable because it would mean more position checks and maths for the server...
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