It's too easy to kill the enemy. Giving the berserk penalty back seems to be a nice beginning, but it won't cause a real change. Much more is needed.
I could really imagine penalties for other spells, e.g. UM decreases your damage by 15%.
The main principle is:
Strong offensive spells (berserk, fulminating, thirst for blood) get a penalty for defense.
Strong defensive spells (frenzy, UM) get a penalty for attack.
You have to ponder what to cast at what time. ATM, you can cast all your buffs in every situation ...
Furthermore, the CCs need shorter duration, because they make it so damn easy in pvp and rvr to kill others, so that it's no fun. pvp or rvr is nearly like mob killing.
|