I had to post here.
Since the update, what little versatility and dynamics that barbs had are gone. Most barbs now are in one of two builds.
As far as being a purpose-driven class, they are entirely singular in purpose. This lack of variety in play or versatility in build makes them inherently boring.
I don't play RO nearly as much as I used to, and now I only play on my knight, as they are really fun and dynamic now. With the addition of Intimidate, Protect Ally and the new reactive Precise Block as well as the changes to shield wall/stars shield I find that those simple changes that give Knights more functionality, versatility and variety in war and makes them both challenging and fun.
A couple of suggestions to NGD: Move Onslaught back to barb-only (Warcries) and make it affect the caster again (but only if it contacts allies as well).
Get rid of fulminating. Barbs already have a bunch of +% dmg buffs and passives. Let's get creative for a change and do something outside the box other than yet another damage buff. As an example, make fulminating a %-of-remaining-target's health converted to Damage Over Time. Or better yet, have a "Bloodlust" type buff (as others have suggested in the distant past) that will replenish the barbs hp or mana (or both) for every hit delivered and/or kill accredited to the barb.
Change UM's max duration to 15 seconds.
Take Feint away from barbs and give it to knights only in the Vanguard tree.
But most importantly, barbs have too many buffs. Something needs to be done because the constant need to re-buff in the midst of action really detracts from a barbarian's "rhythm" in combat and I find it as very detracting from fun as well.
With each update the need for more and more buffing has become more pronounced.
And yes, barbs are OP now, they do too much damage, too easily, without much thought or tactics needed. They as a class are now overly simplistic and require a complete revamp.
Let's hope this comes with the addition of dual-wielding, so that the Barbarian class may be reinvented itself.
Until that day, I'm stuck on Knight because there are so many ways I can play mine in most any situation, which is challenging (not cookie-cutter easy like barbs are now) the fun-factor of barbarians doesn't even come close.
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Kyrottimus: 60 - Barbarian (WM) RIP || Rykor: 60 - Knight (WM) RIP
Vanosen Sagesight: 60 - Marksman (WM) RIP || Orykus: 60 - Hunter RIP
Last edited by Kyrottimus; 11-24-2010 at 07:16 PM.
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